Industrious high school senior, Vee Delmonico, has had it with living life on the sidelines. When pressured by friends to join the popular online game Nerve, Vee decides to sign up for just one dare in what seems like harmless fun. But as she finds herself caught up in the thrill of the adrenaline-fueled competition partnered with a mysterious stranger, the game begins to take a sinister turn with increasingly dangerous acts, leading her into a high stakes finale that will determine her entire future.
|Release Date||:||July 27, 2016|
|Genres||:||Crime, Thriller, Adventure|
|Production Company||:||Lionsgate, Allison Shearmur Productions, Keep Your Head|
|Production Countries||:||United States of America|
|Director||:||Ariel Schulman, Henry Joost, Renee Burke|
|Writers||:||Jessica Sharzer, Jeanne Ryan|
|Casts||:||Emma Roberts, Dave Franco, Emily Meade, Miles Heizer, Juliette Lewis, Kimiko Glenn, Machine Gun Kelly, Marc John Jefferies, Samira Wiley, Brian 'Sene' Marc, Ed Squires, Albert Sidoine, Damond McFarland, Deema Aitken, Michael Drayer, Josh Ostrovsky, Eric D'Alessandro|
|Plot Keywords||:||female nudity, tattoo, based on novel, nudity, underwear, ladder, internet, hacking, teen, new york city, motorcycle, tattoo artist, adaptation, dare, cellphone video, facebook, based on young adult book, smartphone, construction crane|
I found the central concept of Nerve ingenious, and it seems unbelievable that something like that doesn't already exist. However, the screenplay (based on a homonym novel by Jeanne Ryan) loses credibility with an alarming quickness, making the provocative ethic dilemmas of the game become a series of whims designed to generate drama and suspense which rarely feel authentic. Nevertheless, Nerve didn't bore me due to the dynamic direction from Henry Joost and Ariel Schulman and the adequate performances from Emma Roberts and Dave Franco. However, as I previously said, Nerve gets increasingly improbable with every new detail revealed. To start with, the game doesn't seem economically sustainable; its creators give away hundreds of dollars, and they must keep a considerable technological infrastructure to satisfy the clients (I guess so), in exchange for relatively cheap subscriptions. And, well, let's not even deal with the theme of the game legality, its omnipotent "data mining" algorithms and the total absence of cops during the most spectacular "feats" of the players (except when they are necessary to complicate the plot, naturally). But even leaving aside the huge logical holes and technological exaggerations, the main problem lies on the reaction the main characters; instead of being realistic characters trapped into an unusual situation, we have pre-fabricated puppets to fill in the requirements of the screenplay. I guess I shouldn't be surprised; a visit to Amazon confirmed the fact that Nerve is based on a "young adult" novel... in other words, it competes in the same market as The Hunger Games, The Maze Runner, Divergent, I Am Number Four, Beautiful Creatures, The Host (2013), The Giver, Warm Bodies, Blood and Chocolate, Jumper and other ones which borrowed fantasy, science fiction or horror concepts in order to add them to simpleton tales with obligatory romantic tangents and wide doses of juvenile drama. Anyway, taking it on its own, I found Nerve moderately entertaining but forgettable, appealing to the digital obsessions of the juvenile audience in order to "connect" on a more emotional level (we already know that life experiences are valid only if they are registered on video or some shape of social network). And we were complaining about Pokemon Go...